@startuml
sprite $wb_auto [48x48/16] {
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9FFFFFFFFFFA000CC000AFFFFFFFFFF401FFDCFF203FFF20
CFFFFFFFFFF4001FF1005FFFFFFFFFF705FF98FF606FFE00
EFFFFFFFFFE0006FF6000FFFFFFFFFFA09FF54FFA09FFA00
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EFFFFFFFFE000155551000EFFFFFFFFF8FF9008FF8FFF000
CFFFFFFFF80000000000008FFFFFFFFFEFF6005FFEFFC000
9FFFFFFFF20000000000003FFFFFFFFFFFF2001FFFFF8000
5FFFFFFFD0005FFFFFF6000DFFFFFFFFFFE0000DFFFF4000
0FFFFFFF7000AFFFFFFB0008FFFFFFFFFFA00009FFFF1000
09FFFFFF1001FFFFFFFF1002FFFFFFFFFF600005FFFD0000
02FFFFFC0006FFFFFFFF7000CFFFFFBFFF200001FFF90000
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}


!define MATERIAL_WB_AUTO(_alias) ENTITY(rectangle,black,wb_auto,_alias,MATERIAL WB_AUTO)
!define MATERIAL_WB_AUTO(_alias, _label) ENTITY(rectangle,black,wb_auto,_label, _alias,MATERIAL WB_AUTO)
!define MATERIAL_WB_AUTO(_alias, _label, _shape) ENTITY(_shape,black,wb_auto,_label, _alias,MATERIAL WB_AUTO)
!define MATERIAL_WB_AUTO(_alias, _label, _shape, _color) ENTITY(_shape,_color,wb_auto,_label, _alias,MATERIAL WB_AUTO)
skinparam folderBackgroundColor<<MATERIAL WB_AUTO>> White
@enduml